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[UPDATE] Mashboxx and Peer Impact: The Race to Launch

(Several Peer Impact users and developers have pointed out errors in my summary of Peer Impact, below. I am resurfacing this post with corrections in bold type.)

As of now, it looks as if Mashboxx and Peer Impact will be the two first authorized P2P services; both are scheduling summertime launches. It seems that Peer Impact is a little further along and is accepting beta testers now. Peer Impact targets a middle ground between a traditional download store like iTMS and a P2P environment; the half-million-track catalog is licensed and wrapped in the same sort of copy-protection that governs use of Napster To Go tracks. [This is wrong. Napster To Go is a rental program, not a purchase program like Peer Impact, and its files are wrapped differently. Peer Impact permits burning and transferring.] The main difference from a user's viewpoint is that downloads are acquired from other users; if nobody else has purhcased a track you want, then Peer Impact serves it to you directly. Once you own a track, you are encouraged to keep Peer Impact running all the time, making your library available to other users. When you participate in an upload, you earn Peer Cash—service credit that can be accumulated and used to buy music. Peer Impact saves bandwidth expenses by distributing the workload, and users enjoy rewards that might be compared to frequent flyer miles.

The Peer Impact client is attractive, and prices are based on the iTMS model—99 cents per track with variable album costs. The usual array of community features are implemented, slanted toward enabling active users to promote their own collections, upsell tracks, and collect credits. A FAQ is here; screen shots here.

What will be the advantage of using Peer Impact as a favorite online music source? Time will tell; the selling points seem lightweight. The strongest appeal of unauthorized P2P is its long tail; Peer Impact's catalog is lass than half as big as Napster or Rhapsody—proportionally even smaller compared to iTMS. Download speeds will not be faster than centralized serving, most likely. [This point is argued by Peer Impact developers. I do not retract my statement, for what it's worth. See this thread in the Peer Impact forums.] As to reward credit, it's hard to imagine most consumers caring that much about earning five percent (the maximum reward) of a 99-cent track. [This is wrong. Users earn five percent of each upload; a single track can earn back it entire price in 20 upload participations. I knew that; my sleep-deprived error in thinking made the next sentence possible…] Entrepreneurial types might hope to built up massive credit, but to do so one must first purchase a deep library. [This is less true than stated. A purchased library of any size could earn back more than its cost. There is clear entrepreneurial opportunity here.] Oh—and iPod users needn't bother; the WMA-wrapped files can't get into their devices.

Peer Impact is a model, and its chief purpose might be as a benchmark. The sheer existence of an authorized P2P service opens doors. Mashboxx will be next, fueled by Snocap's registry service. The times are hopeful, but the music industry doesn't get one crucial point: It's all about access. Every query must be fulfilled, or the service simply isn't part of the on-demand world.

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